struct
#include <engine/render/defaults/target.hpp>
RenderTargetDefaults Component which replaces itself by the default render target components to an entity.
Public variables
- RenderTarget target
- Target component.
- HDR hdr
- HDR component.
- GBuffer gBuffer
- GBuffer component.
- RenderPicker picker
- Picker component.
- RenderDepth depth
- Depth component.
- GBufferRasterizer gBufferRasterizer
- GBuffer Rasterizer component.
- SSAO ssao
- SSAO component.
- ToneMapping toneMapping
- Tone Mapping component.
- DeferredShading deferredShading
- Deferred Shading component.
-
core::
memory:: Opt<SplitScreen> splitScreen - SplitScreen component.
-
core::
memory:: Opt<Bloom> bloom - Bloom component.