struct
#include <engine/render/hdr/hdr.hpp>
HDR Component which stores the HDR texture of a render target.
Public variables
- glm::uvec2 size
- Size of the HDR textures, in pixels.
-
core::
gl:: Texture2D frontTexture - Handle to the HDR texture to write to/read from.
-
core::
gl:: Texture2D backTexture - Handle to the HDR texture to be written to by post-processing plugins.
Variable documentation
core:: gl:: Texture2D cubos:: engine:: HDR:: backTexture
Handle to the HDR texture to be written to by post-processing plugins.
Each effect should write to this texture and then swap it with frontTexture.