struct
#include <engine/render/target/target.hpp>
RenderTarget Component which represents a render target.
If the framebuffer is set to nullptr, the target will be assumed to be the window. In that case, the size will be automatically updated to the window's size.
Public variables
- glm::uvec2 size
- Size of the target texture, in pixels.
-
core::
gl:: Framebuffer framebuffer - Framebuffer to render to.
- bool cleared
- Whether the target has been already cleared this frame.