struct
DeferredShadingComponent which stores the Deferred Shading state for a render target.
Public variables
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core::
gl:: Framebuffer frontFramebuffer - Framebuffer used to draw to the HDR texture.
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core::
gl:: Framebuffer backFramebuffer - Framebuffer used to draw to the back HDR texture.
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core::
gl:: Texture2D frontHDR - HDR texture present in the frontFramebuffer.
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core::
gl:: Texture2D backHDR - HDR texture present in the backFramebuffer.
Variable documentation
core:: gl:: Framebuffer cubos:: engine:: DeferredShading:: backFramebuffer
Framebuffer used to draw to the back HDR texture.
Swapped with frontFramebuffer as needed so that the textures match with the HDR component.