struct
#include <engine/ui/canvas/element.hpp>
UIElement Component which defines the space an element of the UI occupies as a rect.
Public functions
- auto bottomLeftCorner() const -> glm::vec2
- Gets global position of the bottom left corner of the element.
- auto topRightCorner() const -> glm::vec2
- Gets global position of the top right corner of the element.
-
auto drawUntyped(const UIDrawList::
Type& type, const core:: gl:: VertexArray& vertexArray, size_t vertexOffset, size_t vertexCount, const void* data) -> UIDrawList:: EntryBuilder - Adds new entry to the draw list, with undefined data type.
-
template<typename T>auto draw(const UIDrawList::
Type& type, const core:: gl:: VertexArray& vertexArray, size_t vertexOffset, size_t vertexCount, const T& data) -> UIDrawList:: EntryBuilder - Adds new entry to the draw list, with a defined data type.
Public variables
- glm::vec2 offset
- Offset of the pivot.
- glm::vec2 size
- Size of the element.
- glm::vec2 pivot
- Relative position of the pivot to the element itself.
- glm::vec2 anchor
- Relative position of the pivot to the parent element.
- int layer
- Rendering order layer.
- glm::vec2 position
- Global position of the pivot.
- int hierarchyDepth
- Depth in hierarchy. Used for depth sorting.
- UIDrawList drawList
- Draw list holding draw commands from this element.
Function documentation
glm::vec2 cubos:: engine:: UIElement:: bottomLeftCorner() const
Gets global position of the bottom left corner of the element.
Returns | Position value in global coordinates. |
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glm::vec2 cubos:: engine:: UIElement:: topRightCorner() const
Gets global position of the top right corner of the element.
Returns | Position value in global coordinates. |
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UIDrawList:: EntryBuilder cubos:: engine:: UIElement:: drawUntyped(const UIDrawList:: Type& type,
const core:: gl:: VertexArray& vertexArray,
size_t vertexOffset,
size_t vertexCount,
const void* data)
Adds new entry to the draw list, with undefined data type.
Parameters | |
---|---|
type | Command type. |
vertexArray | Vertex array handle. |
vertexOffset | Index of the first vertex to be drawn. |
vertexCount | Number of vertexes to draw. |
data | Untyped command data. |
Returns | A builder for the created entry. |
template<typename T>
UIDrawList:: EntryBuilder cubos:: engine:: UIElement:: draw(const UIDrawList:: Type& type,
const core:: gl:: VertexArray& vertexArray,
size_t vertexOffset,
size_t vertexCount,
const T& data)
Adds new entry to the draw list, with a defined data type.
Template parameters | |
---|---|
T | Command data type. |
Parameters | |
type | Command type. |
vertexArray | Vertex array handle. |
vertexOffset | Index of the first vertex to be drawn. |
vertexCount | Number of vertexes to draw. |
data | Typed command data. |
Returns | A builder for the created entry. |