class final
#include <engine/ui/canvas/draw_list.hpp>
UIDrawList Holds a collections of draw commands and their data.
Public types
- struct Command
- Describes a UI draw instruction.
- struct Entry
- Describes a draw commands and how it fits into the draw list carrying it.
- class EntryBuilder
- Builds an Entry.
- struct Type
- Describes a UI draw call type.
Constructors, destructors, conversion operators
- UIDrawList()
- Constructs a draw list.
- UIDrawList(UIDrawList&& other) noexcept
- Move constructs.
- UIDrawList(const UIDrawList& other) noexcept
- Copy constructs.
Public functions
- auto push(const Type& type, const Command& command, const void* data) -> EntryBuilder
- Adds entry to the draw list.
-
auto push(const Type& type,
core::
gl:: VertexArray vertexArray, size_t vertexOffset, size_t vertexCount, const void* data) -> EntryBuilder - Creates a new entry in the draw list.
- void clear()
- Empties draw list.
- auto size() const -> std::size_t
- Gets list size.
- auto entry(std::size_t i) const -> const Entry&
- Gets an entry from the list.
- auto data(std::size_t i) const -> const void*
- Gets the data of an entry.
Function documentation
cubos:: engine:: UIDrawList:: UIDrawList(UIDrawList&& other) noexcept
Move constructs.
Parameters | |
---|---|
other | Other draw list. |
cubos:: engine:: UIDrawList:: UIDrawList(const UIDrawList& other) noexcept
Copy constructs.
Parameters | |
---|---|
other | Other draw list. |
EntryBuilder cubos:: engine:: UIDrawList:: push(const Type& type,
core:: gl:: VertexArray vertexArray,
size_t vertexOffset,
size_t vertexCount,
const void* data)
Creates a new entry in the draw list.
Parameters | |
---|---|
type | Command type. |
vertexArray | Vertex array handle. |
vertexOffset | Index of the first vertex to be drawn. |
vertexCount | Number of vertexes to draw. |
data | Command data. |
Returns | A builder for the created entry. |
std::size_t cubos:: engine:: UIDrawList:: size() const
Gets list size.
Returns | Number of elements in the list. |
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