struct
#include <engine/ui/canvas/draw_list.hpp>
Type Describes a UI draw call type.
Constructors, destructors, conversion operators
- Type()
- Constructs.
Public variables
-
cubos::
core:: gl:: ShaderPipeline pipeline - Handle to shader pipeline.
-
cubos::
core:: gl:: ConstantBuffer constantBuffer - Handle to the constant buffer to hold the per element data.
-
cubos::
core:: gl:: ShaderBindingPoint constantBufferBindingPoint - Binding point of the element data.
- size_t perElementSize
- Size of the struct holding the element data.
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cubos::
core:: gl:: ShaderBindingPoint texBindingPoint - Textures binding points.