struct
#include <engine/imgui/target.hpp>
ImGuiTarget Component used to indicate that the ImGui frame should be rendered to a given RenderTarget.
Public variables
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core::
gl:: Framebuffer frontFramebuffer - Framebuffer used to draw to the front RenderPicker texture.
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core::
gl:: Framebuffer backFramebuffer - Framebuffer used to draw to the back RenderPicker texture.
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core::
gl:: Texture2D frontPicker - Picker texture present in the frontFramebuffer.
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core::
gl:: Texture2D backPicker - Picker texture present in the backFramebuffer.