class
#include <engine/collisions/shapes/voxel.hpp>
VoxelCollisionShape Component which adds a collision shape corresponding to a given voxel grid to an entity, used with a Collider component.
Public types
- struct BoxShiftPair
- Struct which holds a sub-box of the voxel collision shape, and its shift from the center of the shape.
Constructors, destructors, conversion operators
- VoxelCollisionShape() defaulted
- Constructs voxel shape with no grid.
- VoxelCollisionShape(Asset<VoxelGrid> grid)
- Constructs voxel shape with voxel grid.
- ~VoxelCollisionShape() defaulted
- Default destructor.
- VoxelCollisionShape(VoxelCollisionShape&& other) noexcept
- Move constructor.
- VoxelCollisionShape(const VoxelCollisionShape& shape)
- Copy constructor.
Public functions
- void setGrid(Asset<VoxelGrid>& grid)
- Sets the grid.
-
void insertBox(const cubos::
core:: geom:: Box& box, const glm::vec3& shift) - Inserts a new BoxShiftPair to the list of the class.
- auto getBoxes() const -> std::vector<BoxShiftPair>
- Getter for the list of BoxShiftPair of the class.
Public variables
Function documentation
cubos:: engine:: VoxelCollisionShape:: VoxelCollisionShape(Asset<VoxelGrid> grid)
Constructs voxel shape with voxel grid.
Parameters | |
---|---|
grid | VoxelGrid given in constructor. |
cubos:: engine:: VoxelCollisionShape:: VoxelCollisionShape(VoxelCollisionShape&& other) noexcept
Move constructor.
Parameters | |
---|---|
other | VoxelCollisionShape to move. |
cubos:: engine:: VoxelCollisionShape:: VoxelCollisionShape(const VoxelCollisionShape& shape)
Copy constructor.
Parameters | |
---|---|
shape | VoxelCollisionSHape to copy. |
void cubos:: engine:: VoxelCollisionShape:: insertBox(const cubos:: core:: geom:: Box& box,
const glm::vec3& shift)
Inserts a new BoxShiftPair to the list of the class.
Parameters | |
---|---|
box | Box to insert. |
shift | Shift vector of the box. |