class
#include <engine/render/shader/bridge.hpp>
ShaderBridge Bridge for loading shader assets.
Asynchronous loading is disabled for this bridge, as render device calls must be made from the main thread, and they're needed to create shaders.
Base classes
- class FileBridge
- Abstract bridge type defined to reduce boilerplate code in bridge implementations which open a single file to load and save assets.
Constructors, destructors, conversion operators
-
ShaderBridge(core::
gl:: RenderDevice& renderDevice, core:: gl:: Stage stage) - Constructs a bridge.
Protected functions
-
auto loadFromFile(Assets& assets,
const AnyAsset& handle,
cubos::
core:: memory:: Stream& stream) -> bool override - Loads an asset from a file stream.
-
auto saveToFile(const Assets& assets,
const AnyAsset& handle,
cubos::
core:: memory:: Stream& stream) -> bool override - Saves an asset to a file stream.
Function documentation
cubos:: engine:: ShaderBridge:: ShaderBridge(core:: gl:: RenderDevice& renderDevice,
core:: gl:: Stage stage)
Constructs a bridge.
Parameters | |
---|---|
renderDevice | Render device used to create the shader. |
stage | Shader stage to create. |
bool cubos:: engine:: ShaderBridge:: loadFromFile(Assets& assets,
const AnyAsset& handle,
cubos:: core:: memory:: Stream& stream) override protected
Loads an asset from a file stream.
Parameters | |
---|---|
assets | Manager to write into. |
handle | Handle of the asset being loaded. |
stream | File stream. |
Returns | Whether the asset was successfully loaded. |
bool cubos:: engine:: ShaderBridge:: saveToFile(const Assets& assets,
const AnyAsset& handle,
cubos:: core:: memory:: Stream& stream) override protected
Saves an asset to a file stream.
Parameters | |
---|---|
assets | Manager to read from. |
handle | Handle of the asset being saved. |
stream | File stream. |
Returns | Whether the asset was successfully saved. |