class final
#include <engine/render/shader/shader.hpp>
Shader Contains a shader stage created from GLSL code.
Constructors, destructors, conversion operators
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Shader(cubos::
core:: gl:: ShaderStage shaderStage) - Constructs a shader from code.
Public functions
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auto shaderStage() const -> cubos::
core:: gl:: ShaderStage - Returns the asset's shader stage.
Function documentation
cubos:: engine:: Shader:: Shader(cubos:: core:: gl:: ShaderStage shaderStage)
Constructs a shader from code.
Parameters | |
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shaderStage | Shader stage created from GLSL code. |
cubos:: core:: gl:: ShaderStage cubos:: engine:: Shader:: shaderStage() const
Returns the asset's shader stage.
Returns | Shader stage. |
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