struct
#include <engine/render/mesh/mesh.hpp>
RenderMesh Component used to draw meshes stored in the vertex pool.
Public variables
-
RenderMeshPool::
BucketId firstBucketId - First bucket in the vertex pool which is part of the mesh.
- glm::vec3 baseOffset
- Base offset of the mesh.
-
cubos::
core:: boundingBoxgeom:: Box - Bounding box of the mesh.