namespace
ioInput and output module.
Classes
- class Cursor
- Handle for a custom mouse cursor.
- struct GamepadState
- Holds the state of a gamepad.
- struct KeyEvent
- Event sent when a key is pressed or released.
- struct ModifiersEvent
- Event sent when the modifiers change.
- struct MouseButtonEvent
- Event sent when a mouse button state changes.
- struct MouseMoveEvent
- Event sent when the mouse cursor moves.
- struct MouseScrollEvent
- Event sent when the mouse wheel is scrolled.
- struct ResizeEvent
- Event sent when the window framebuffer is resized.
- struct TextEvent
- Event sent when a unicode character is input.
- struct GamepadConnectionEvent
- Event sent when a gamepad is connected or disconnected.
- class BaseWindow
- Interface used to wrap low-level window API implementations.
Enums
- enum class GamepadButton { Invalid = -1, A, B, X, Y, LBumper, RBumper, Back, Start, Guide, LThumb, RThumb, Up, Right, Down, Left, Count }
- Gamepad buttons.
- enum class GamepadAxis { Invalid = -1, LX, LY, RX, RY, LTrigger, RTrigger, Count }
- Gamepad axes.
- enum class Key { Invalid = -1, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, Num0, Num1, Num2, Num3, Num4, Num5, Num6, Num7, Num8, Num9, Escape, LControl, LShift, LAlt, LSystem, RControl, RShift, RAlt, RSystem, Menu, LBracket, RBracket, SemiColon, Comma, Period, Quote, Slash, BackSlash, Tilde, Equal, Dash, Space, Return, BackSpace, Tab, PageUp, PageDown, End, Home, Insert, Delete, Add, Subtract, Multiply, Divide, Left, Right, Up, Down, Numpad0, Numpad1, Numpad2, Numpad3, Numpad4, Numpad5, Numpad6, Numpad7, Numpad8, Numpad9, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, Pause, Count }
- Keyboard key codes enum.
- enum class Modifiers { None = 0, Control = 1, Shift = 2, Alt = 4, System = 8 }
- Keyboard modifier flags enum.
- enum class MouseButton { Invalid = -1, Left, Right, Middle, Extra1, Extra2 }
- Mouse buttons enum.
- enum class MouseAxis { X, Y, Scroll }
- Mouse axes enums.
- enum class MouseState { Default, Locked, Hidden }
- Possible mouse states.
Typedefs
- using WindowEvent = std::variant<KeyEvent, ModifiersEvent, MouseButtonEvent, MouseMoveEvent, MouseScrollEvent, ResizeEvent, TextEvent, GamepadConnectionEvent>
- Variant that can hold any of the window events.
- using Window = std::shared_ptr<BaseWindow>
- Handle to a window.
Functions
-
auto gamepadButtonToString(GamepadButton button) -> CUBOS_
CORE_ API std::string - Converts a GamepadButton enum to a string.
-
auto stringToGamepadButton(const std::string& str) -> CUBOS_
CORE_ API GamepadButton - Converts a string to a GamepadButton.
-
auto gamepadAxisToString(GamepadAxis axis) -> CUBOS_
CORE_ API std::string - Convert a GamepadAxis to a string.
-
auto stringToGamepadAxis(const std::string& str) -> CUBOS_
CORE_ API GamepadAxis - Convert a string to a GamepadAxis.
-
auto openWindow(const std::string& title = "Cubos",
const glm::ivec2& size = {800, 600},
bool vSync = true) -> CUBOS_
CORE_ API Window - Opens a new window.
-
auto mouseButtonToString(MouseButton button) -> CUBOS_
CORE_ API std::string - Converts a MouseButton enum to a string.
-
auto stringToMouseButton(const std::string& str) -> CUBOS_
CORE_ API MouseButton - Convert a string to a MouseButton enum.