class final
#include <engine/input/axis.hpp>
InputAxis Stores the state of a single input axis, such as "move forward" or "move right".
Can be bound to multiple keys, and will have a value in the range [-1, 1] based on the the state of its bindings.
Constructors, destructors, conversion operators
- InputAxis() defaulted
- Constructs without any bindings.
-
InputAxis(std::vector<InputCombination> positive,
std::vector<InputCombination> negative,
std::vector<core::
io:: GamepadAxis> gamepadAxes, float deadzone = 0.0F) - Constructs with existing bindings.
Public functions
- auto positive() const -> const std::vector<InputCombination>&
- Gets the positive input combinations.
- auto negative() const -> const std::vector<InputCombination>&
- Gets the negative input combinations.
-
auto gamepadAxes() const -> const std::vector<core::
io:: GamepadAxis>& - Gets the gamepad axis bindings.
- auto positive() -> std::vector<InputCombination>&
- Gets the positive input combinations.
- auto negative() -> std::vector<InputCombination>&
- Gets the negative input combinations.
-
auto gamepadAxes() -> std::vector<core::
io:: GamepadAxis>& - Gets the gamepad axis bindings.
- auto value() const -> float
- Gets the value.
- void value(float value)
- Sets the value.
- auto deadzone() const -> float
- Gets the deadzone.
- void deadzone(float deadzone)
- Sets the deadzone.
Function documentation
cubos:: engine:: InputAxis:: InputAxis(std::vector<InputCombination> positive,
std::vector<InputCombination> negative,
std::vector<core:: io:: GamepadAxis> gamepadAxes,
float deadzone = 0.0F)
Constructs with existing bindings.
Parameters | |
---|---|
positive | Positive input combinations. |
negative | Negative input combinations. |
gamepadAxes | Gamepad axis bindings. |
deadzone |
const std::vector<InputCombination>& cubos:: engine:: InputAxis:: positive() const
Gets the positive input combinations.
Returns | Vector of positive input combinations. |
---|
const std::vector<InputCombination>& cubos:: engine:: InputAxis:: negative() const
Gets the negative input combinations.
Returns | Vector of negative input combinations. |
---|
const std::vector<core:: io:: GamepadAxis>& cubos:: engine:: InputAxis:: gamepadAxes() const
Gets the gamepad axis bindings.
Returns | Vector of gamepad axes. |
---|
std::vector<InputCombination>& cubos:: engine:: InputAxis:: positive()
Gets the positive input combinations.
Returns | Vector of positive input combinations. |
---|
std::vector<InputCombination>& cubos:: engine:: InputAxis:: negative()
Gets the negative input combinations.
Returns | Vector of negative input combinations. |
---|
std::vector<core:: io:: GamepadAxis>& cubos:: engine:: InputAxis:: gamepadAxes()
Gets the gamepad axis bindings.
Returns | Vector of gamepad axes. |
---|
void cubos:: engine:: InputAxis:: deadzone(float deadzone)
Sets the deadzone.
Parameters | |
---|---|
deadzone | New deadzone. |