class final
#include <engine/input/combination.hpp>
InputCombination Stores the keys, gamepad buttons, and mouse buttons of a single input combination.
Composed of multiple keys and buttons, and will be considered "pressed" if all of them are pressed.
Constructors, destructors, conversion operators
- InputCombination() defaulted
- Constructs without any keys or buttons.
-
InputCombination(std::vector<core::
io:: Key> keys, std::vector<core:: io:: GamepadButton> gamepadButtons = {}, std::vector<core:: io:: MouseButton> mouseButtons = {}) - Constructs from sets of keys, gamepad buttons, and mouse buttons.
Public functions
-
auto keys() const -> const std::vector<core::
io:: Key>& - Gets the keys to be pressed.
-
auto keys() -> std::vector<core::
io:: Key>& - Gets the keys to be pressed.
-
auto gamepadButtons() const -> const std::vector<core::
io:: GamepadButton>& - Gets the gamepad buttons to be pressed.
-
auto gamepadButtons() -> std::vector<core::
io:: GamepadButton>& - Gets the gamepad buttons to be pressed.
-
auto mouseButtons() const -> const std::vector<core::
io:: MouseButton>& - Gets the mouse buttons to be pressed.
-
auto mouseButtons() -> std::vector<core::
io:: MouseButton>& - Gets the mouse buttons to be pressed.
-
auto pressed(const core::
io:: Window& window, const core:: io:: GamepadState* gamepad) const -> bool - Checks if the key combination is pressed.
Function documentation
cubos:: engine:: InputCombination:: InputCombination(std::vector<core:: io:: Key> keys,
std::vector<core:: io:: GamepadButton> gamepadButtons = {},
std::vector<core:: io:: MouseButton> mouseButtons = {})
Constructs from sets of keys, gamepad buttons, and mouse buttons.
Parameters | |
---|---|
keys | Keys to be pressed. |
gamepadButtons | Gamepad buttons to be pressed. |
mouseButtons | Mouse buttons to be pressed. |
const std::vector<core:: io:: Key>& cubos:: engine:: InputCombination:: keys() const
Gets the keys to be pressed.
Returns | Vector of keys. |
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std::vector<core:: io:: Key>& cubos:: engine:: InputCombination:: keys()
Gets the keys to be pressed.
Returns | Vector of keys. |
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const std::vector<core:: io:: GamepadButton>& cubos:: engine:: InputCombination:: gamepadButtons() const
Gets the gamepad buttons to be pressed.
Returns | Vector of buttons. |
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std::vector<core:: io:: GamepadButton>& cubos:: engine:: InputCombination:: gamepadButtons()
Gets the gamepad buttons to be pressed.
Returns | Vector of buttons. |
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const std::vector<core:: io:: MouseButton>& cubos:: engine:: InputCombination:: mouseButtons() const
Gets the mouse buttons to be pressed.
Returns | Vector of buttons. |
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std::vector<core:: io:: MouseButton>& cubos:: engine:: InputCombination:: mouseButtons()
Gets the mouse buttons to be pressed.
Returns | Vector of buttons. |
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bool cubos:: engine:: InputCombination:: pressed(const core:: io:: Window& window,
const core:: io:: GamepadState* gamepad) const
Checks if the key combination is pressed.
Parameters | |
---|---|
window | Window to check for key and mouse button presses. |
gamepad | Gamepad to check for button presses. |
Returns | Whether the key combination is pressed |