class
#include <core/gl/render_device.hpp>
Texture2DArray Abstract 2D texture array.
Public functions
- void update(std::size_t x, std::size_t y, std::size_t i, std::size_t width, std::size_t height, const void* data, std::size_t level = 0) pure virtual
- Updates the texture with new data, which must have the same format used when the texture was created.
- void generateMipmaps() pure virtual
- Generates mipmaps on this texture.
Function documentation
void cubos:: core:: gl:: impl:: Texture2DArray:: update(std::size_t x,
std::size_t y,
std::size_t i,
std::size_t width,
std::size_t height,
const void* data,
std::size_t level = 0) pure virtual
Updates the texture with new data, which must have the same format used when the texture was created.
Parameters | |
---|---|
x | Destination X coordinate. |
y | Destination Y coordinate. |
i | Index of the destination texture within the array. |
width | Width of the section which will be updated. |
height | Height of the section which will be updated. |
data | Pointer to the new data. |
level | Mip level to update. |