cubos::core::gl::impl::ShaderPipeline class

Abstract shader pipeline.

Public functions

auto getBindingPoint(const char* name) -> gl::ShaderBindingPoint pure virtual
Gets a binding point from its name.

Function documentation

gl::ShaderBindingPoint cubos::core::gl::impl::ShaderPipeline::getBindingPoint(const char* name) pure virtual

Gets a binding point from its name.

Returns Binding point, or nullptr if no binding point is found.