class
#include <core/gl/render_device.hpp>
ShaderPipeline Abstract shader pipeline.
Public functions
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auto getBindingPoint(const char* name) -> gl::
ShaderBindingPoint pure virtual - Gets a binding point from its name.
Function documentation
gl:: ShaderBindingPoint cubos:: core:: gl:: impl:: ShaderPipeline:: getBindingPoint(const char* name) pure virtual
Gets a binding point from its name.
Returns | Binding point, or nullptr if no binding point is found. |
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