struct
#include <core/gl/render_device.hpp>
Texture3DDesc Describes a 3D texture.
Public variables
- const void* data
- Optional initial texture data.
- std::size_t mipLevelCount
- Number of mip levels.
- std::size_t width
- Texture width.
- std::size_t height
- Texture height.
- std::size_t depth
- Texture depth.
- Usage usage
- Texture usage mode.
- TextureFormat format
- Texture format.