struct
#include <core/gl/render_device.hpp>
SamplerDesc Describes a sampler.
Public variables
- float borderColor
- Border color applied when the address mode is AddressMode::
Border. - TextureFilter minFilter
- Minifying filter.
- TextureFilter magFilter
- Magnifying filter.
- TextureFilter mipmapFilter
- Set to None to disable mipmapping.
- AddressMode addressU
- Texture adress mode on coordinate U.
- AddressMode addressV
- Texture adress mode on coordinate V.
- AddressMode addressW
- Texture adress mode on coordinate W.
- std::size_t maxAnisotropy
- Max anisotropy for filtering. Limited to Property::
MaxAnisotropy.