struct
#include <core/gl/render_device.hpp>
FramebufferDesc Describes a framebuffer.
Public types
- struct CubeMapArrayTarget
- Describes a cube map array target.
- struct CubeMapTarget
- Describes a cube map target.
- struct FramebufferTarget
- Describes a framebuffer target.
- struct Texture2DArrayTarget
- Describes a 2D texture array target.
- struct Texture2DTarget
- Describes a 2D texture target.
- enum class TargetType { CubeMap, Texture2D, CubeMapArray, Texture2DArray }
- Possible types of targets.
Public variables
-
struct CUBOS_
CORE_ API cubos:: core:: gl:: FramebufferDesc:: FramebufferTarget targets - Render targets.
- uint32_t targetCount
- Number of render targets.
- FramebufferTarget depthStencil
- Optional depth stencil target.