class
#include <engine/assets/bridge.hpp>
AssetBridge Bridges are the objects responsible for loading and saving assets from/to disk. They form the bridge between the asset manager and the virtual file system.
Not all bridges need to implement the save method. You could have an asset type which could be loaded but not saved, for example.
Bridges should take into account that the asset manager calls them from a different thread than the one that created them.
Derived classes
- class FileBridge
- Abstract bridge type defined to reduce boilerplate code in bridge implementations which open a single file to load and save assets.
Constructors, destructors, conversion operators
-
AssetBridge(const core::
reflection:: Type& type, bool asynchronous = true) explicit - Constructs a bridge.
Public functions
- auto load(Assets& assets, const AnyAsset& handle) -> bool pure virtual
- Loads an asset.
- auto save(const Assets& assets, const AnyAsset& handle) -> bool virtual
- Saves an asset.
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auto assetType() const -> const core::
reflection:: Type& - Gets the type of the assets the bridge loads.
- auto asynchronous() const -> bool
- Whether the bridge should load assets asynchronously.
Function documentation
cubos:: engine:: AssetBridge:: AssetBridge(const core:: reflection:: Type& type,
bool asynchronous = true) explicit
Constructs a bridge.
Parameters | |
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type | Type of assets loaded by the bridge. |
asynchronous | Whether the bridge should load assets asynchronously. |
bool cubos:: engine:: AssetBridge:: load(Assets& assets,
const AnyAsset& handle) pure virtual
Loads an asset.
Parameters | |
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assets | Manager to write into. |
handle | Handle of the asset being loaded. |
Returns | Whether the asset was successfully loaded. |
The metadata of the given asset should already be present in the asset manager.
const core:: reflection:: Type& cubos:: engine:: AssetBridge:: assetType() const
Gets the type of the assets the bridge loads.
Returns | Type of the asset. |
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bool cubos:: engine:: AssetBridge:: asynchronous() const
Whether the bridge should load assets asynchronously.
Returns | Whether the bridge should load assets asynchronously. |
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