cubos::core::ecs::QueryRelatedNode class final

Node which forces two given targets to be related with a given relation.

Base classes

class QueryNode
Query filter step, which receives an iterator and advances it until it points to a valid match.

Constructors, destructors, conversion operators

QueryRelatedNode(int cursor, DataTypeId dataType, bool isSymmetric, bool includeDuplicates, Traversal traversal, QueryArchetypeNode& fromNode, QueryArchetypeNode& toNode)
Constructs.

Public functions

auto estimate() const -> std::size_t override
Returns a rough estimate on how many matches this node produces by itself.
void update(World& world) override
Updates the node with new data from the given world.
auto next(World& world, TargetMask pins, Iterator& iterator) const -> bool override
Advances the iterator to the next valid match, or checks if the pinned targets are valid.

Function documentation

cubos::core::ecs::QueryRelatedNode::QueryRelatedNode(int cursor, DataTypeId dataType, bool isSymmetric, bool includeDuplicates, Traversal traversal, QueryArchetypeNode& fromNode, QueryArchetypeNode& toNode)

Constructs.

Parameters
cursor Cursor index.
dataType Relation data type.
isSymmetric Whether the relation is symmetric.
includeDuplicates Whether, if the relation is symmetric, a relation may appear twice.
traversal Traversal type, in case we're filtering a tree relation.
fromNode From target node.
toNode To target node.

std::size_t cubos::core::ecs::QueryRelatedNode::estimate() const override

Returns a rough estimate on how many matches this node produces by itself.

Nodes are sorted by this value to minimize the number of iterations. It makes more sense to first run the node which produces the fewest matches, as it will be the most selective.

void cubos::core::ecs::QueryRelatedNode::update(World& world) override

Updates the node with new data from the given world.

Parameters
world World.

bool cubos::core::ecs::QueryRelatedNode::next(World& world, TargetMask pins, Iterator& iterator) const override

Advances the iterator to the next valid match, or checks if the pinned targets are valid.

Parameters
world World being queried.
pins Whether each target is pinned.
iterator Iterator.
Returns Whether a match was found.

Operates in two different modes:

  • Iterate: at least one of the node targets is not pinned.
  • Validate: all node targets are already pinned.

When iterating, this function should receive an iterator with the cursor index set to SIZE_MAX, or one previously returned by this function. It will update the iterator's cursor index and row to point to the first or next valid match. The relevant target archetypes and cursor rows will be set for any newly pinned targets.

When validating, the function will only check if the pinned targets match the requirements and return true or false without modifying the iterator. The passed iterator should have the pinned targets' archetypes and cursor rows set.